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Interactive Robotic Pet
In this project, we focus on the
development of a few selected modules, drawing inspiration
from and mimicking human social behaviors, to make robots
sociable and to push towards effective interactions between
humans and robots. The modules we have developed include the
recognition of human expression, an expressive robotic face,
sound localization, touch reaction, wireless communications
and conversation.
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GeNUS Humanoid
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MaNUS Humanoid
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Interactive Robot Usher (IRU)
The aim of the proposed project is building a prototype
humanoid service robot for guest reception purpose by
integrating visual information for human-robot interaction,
a longer term research of a range of intelligent service
robots that can assist people in their daily living
activities.
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Expressive
Robot Face
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Robot falling in love
Lovotics = Love + Robotics
The Human & robot may fall in Love one day
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3D HEAD
Talking heads are anthropomorphic representations of a
software agent used to facilitate interaction between humans and the agent.
They can be thought of as virtual humans capable of carrying on
conversations with humans by both understanding and producing facial
expressions and speech. The issues to be dealt with for the creating such
agents span two major areas of research namely animation and AI. With regard
to the design of conversational agents, the problems faced are similar to
the issues in the Natural Language Processing of AI. AIML, a
state-of-the-art technology which attempts to overcome these issues has been
used for the design of the brain of the agent developed in this project. It
implements a pattern-matching algorithm and gives the user a great amount of
functionality by offering tags which helps to make the agent seem context
aware and intelligent. Efficient visual presentation of this agent is made
possible by the use of superior facial deformation techniques and scripting
languages which provide the user with a high level view of the animations
that can be realized.
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Facial Expression Recognition
This is a real time facial expression recognition system.
Initially, a front view image of the tester's neutral face is captured. This
image is processed to detect the tester's face region, extract the eyebrows,
eyes, nose and mouth features. The features location are then mapped to the
real time video according to the video's resolution. Once the initialization
is completed, the tester can express his emotion freely. The feature points
can be predicted and tracked frame by frame using Kalman filter and Lucas-Kanade
optical flow method. The displacement and velocity of each feature points
are recorded at each frame. Once a expression is occur, the detection system
will choose the maximum value among all the normal dot products and make a
judgement displaced at the video. When one expression is over, the tester
can expression his following emotions or re-initial the system if any
tracker is lost.
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Brain game
In this project, we aim to develop a low cost, easy to
use, and accurate EEG monitoring system. Furthermore, the DIY EEG module
will be used in a Brain Computer Interface (BCI) to let people play computer
games by simply thinking.
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Dextrous robot hand
We are going to develop a dextrous robot hand that can
mimic human hand action.
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Motorised human
In this project, we focus on the lower body structure
building and movement control. The robot will be static balanced which means
even power is off; the whole structure would still keep standing up. In the
later phase of the robot design, other modules will be added in, such as
obstacle avoidance, voice command, automate charging, sound localization,
etc.
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| Offer Profile |
| Social Robotics Laboratory (SRL) is dedicated in research and development in
making social robots ubiquitous parts of our day to day lives and bridging
across the physical and virtual space as well as the embodiment of complementary
spaces. Social Robots are able to interact and integrate seamlessly with the
virtual world and at the same time, they can be the physical manifestations of
the virtual world. We are to work with distinguished individuals and leading
research groups internationally to make social robots available for the
betterment of human life, and social robotics a subject of creativity and
imagination. The main research thrusts include social robotics for education,
healthcare and entertainment. |
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