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Tufts University |
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Profile
The Center
for Engineering Education and Outreach has been in operation for over 10
years, and has grown from one professor and a few graduate students to a
Director, Assistant Director, several other full and part-time staff members,
and graduate and undergraduate students.
The Center, tucked away on the lower level of a building at Tufts, is
buzzing with activity on a daily basis, with undergraduate students
developing and testing innovative educational technologies, staff members
facilitating teacher workshops, and visiting professors sharing their
knowledge through the semester seminar series.
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Research Overview
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STOMP
One of the goals of STOMP at Tufts is to help other
universities establish and manage STEM outreach programs. Tufts STOMP has
been working to document curriculum, training, and management information to
make it easier for other groups to launch and maintain their program.
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What is STOMP?
The Student Teacher Outreach Mentorship Program
(STOMP) began at Tufts University’s Center for Engineering Education and
Outreach (CEEO) in 2001 to create a partnership between Tufts engineering
students and local K-12 educators to promote STEM (Science, Technology,
Engineering and Mathematics) at the K-12 level.
University engineering students participating in STOMP outreach present STEM
concepts to K-12 students in the form of project-based activities.
STOMP lessons enable K-12 students to work with given materials to design
projects and achieve goals around the new concepts.
Benefits of Educational Outreach Programs
Evaluations and pilot studies implemented by STOMP at Tufts have shown
that engineering students participating in STOMP gain both leadership and
communication skills.
STOMP participants also realize the value of community service. In fact, the
past three Tufts STOMP program managers have received the Tufts Presidential
Award for Active Citizenship and Public Service, which recognizes Tufts
students for their community leadership, public service and civic
engagement.
In 2009-2010 there are 35 Tufts students who spend an average of 5 hours
per week developing and implementing hands-on STEM activities. Eighteen
other universities have also adopted the STOMP model and contribute to STEM
K-12 education beyond the Boston area.
STOMP Networking
To further expand the STOMP Network, STOMP at Tufts offers starter
equipment grants ($3,000 - $5,000) to other universities interested in
developing a STEM outreach program.
All activities, photos, and project videos from past Tufts STOMP classrooms
are available on the website for programs to adopt or gain ideas for the
development of new STEM activities.
How to Join STOMP
Become a member of the STOMP network to gain access to STOMP manuals and
program resources. The STOMP Network brings outreach programs together,
fostering collaboration and sharing of resources, curriculum and classroom
materials.
There are two ways to get involved with STOMP at Tufts:
- Classroom Hosts
As a classroom teacher. You can host Tufts undergraduate/graduate
students in your classroom as engineering/technology experts to help you
in teaching engineering/technology subject areas.
- Tufts Students
Tufts undergraduate/graduate from any academic program who are
interested in assisting teachers in the greater Boston area teach
engineering and technology are encouraged to apply to STOMP.
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Battlebots
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Egg Smash
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Going the Distance
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Harry
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Titanic
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Education Research
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Investigating Middle School Teachers' Engineering Subject
Matter and Pedagogical Content Knowledge
Investigators: Morgan Hynes
Dissertation Committee
Barbara Brizuela & Judah Schwartz (Tufts University, Education
Department)
Chris Rogers
David Crismond (City College New York)
Goals
The goal of this research is to investigate the subject matter knowledge(SMK)
and pedagogical content knowledge (PCK) that middle-school math,science, and
technology teachers use and develop as they teach an engineering unit.
Understanding the knowledge base required to teach engineering at the
middle-school level can guide teachers and teacher educators in preparing
future engineering teachers.
Research Questions
- What subject matter knowledge do middle school math and science
teachers use and develop as they teach an engineering unit focusing on
the engineering design process?
- What engineering pedagogical content knowledge do middle school math
and science teachers know, use,and develop as they teach the said
engineering unit?
- How do math and science teachers connect their subject matter and
pedagogical content knowledge the same and differently when teaching the
said engineering unit?
Methodology
Six middle-school teachers were selected to participate in this study
and all taught the same LEGO robotics-engineering curriculum developed by
the researcher and collaborators. Each of the teachers previously
participated in a summer teacher professional development workshop led by
the researcher or collaborators. Data from these teachers was collected in
the form of: (1) semi- structured interviews, (2)videotaped classroom
observations, (3) hands-on think-aloud tasks, and(4) student projects.
Miles and Huberman's (1994) qualitative data analysis approach will be
applied in the analysis of the interview, task, observation, and student
project data. The approach incorporates different types of data into
displays and matrices to help reduce and organize data for analysis. The
data is then analyzed by noting patterns and themes, clustering data, making
comparisons, and noting relationships and then organizing the data into
conceptually ordered matrices and charts, which help tell the story. A
complete content analysis of the curriculum and results from the previous
pilot study (see Hynes, 2007b) provided the basis for the coding scheme that
has been developed to this point. Both within-case analysis for each teacher
and cross-case analysis among the teachers will be used to examine the data.
Implications
The results from this study may help inform engineering educators prepare
teachers,develop teacher resources, and create curriculum that will foster
students' knowledge and interest in engineering. The research may also
provide valuable insight into methods of analyzing teacher knowledge and how
it can be researched further. If nothing else a small handful of teachers
and their students will experience the excitement of engineering with LEGO!
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Transforming Elementary Science Through LEGO Engineering
Design
Investigators: Kristen Wendell,Chris Wright,
Amber Kendall & Chris Rogers, (CEEO) Kathleen Connolly & Linda Jarvin (Tufts
University, PACE Center), Ismail Marulcu & Michael Barnett (Boston College,
Lynch School of Education)
Funding Source
This project is funded by the National Science Foundation REESE program,
grant # REC-0633952, and it is a collaboration with the Tufts PACE Center
and the Boston College Lynch School of Education. (Any opinion, findings and
conclusions or recommendations expressed in this material are those of the
author(s) and do not necessarily reflect the views of the National Science
Foundation.)
Research Overview
To address the dual challenge in the United States of improving both
students' science achievement (National Center for Education Statistics,
2000) and their technological literacy (Pearson & Young, 2002), educators
have suggested that technological design activities be used as a context for
science instruction (Fortus, Dershimer, Krajcik, Marx, & Mamlok-Naaman,
2004; Kolodner, 2006). Primary grade students (grades K-4) may be
particularly receptive to design-based science instruction, since children
of this age tend to exhibit less apprehension toward designerly endeavors
than do adults or adolescents (Baynes, 1994). Educators argue that when
children engage in design activities whose successful completion requires
understanding of specific science content, the children will make progress
toward two major educational objectives simultaneously. On the one hand, the
young students will develop knowledge of and skills in engineering design,
which are fundamental components of technological literacy (Pearson & Young,
2002). On the other hand, the children will develop deeper understanding of
science content because they are using it in the service of design
completion (Layton, 1993). In the Transforming Elementary Science through
LEGO Engineering research study, we are investigating this design-based
approach to primary science instruction.
Goals
The main goal of our work is to determine how curriculum based on LEGO
engineering design challenges affects science learning in third and fourth
grade classrooms. We have developed four new science curriculum modules
based on LEGO engineering challenges, and we are studying the enactment of
these modules by collaborating teachers in local urban schools. The new
engineering-design-based curriculum modules are: (1) The Science of Sound:
Design a Musical Instrument; (2) The Properties of Materials: Design a Model
House; (3) Animal Studies: Design an Animal Model; (4) Simple Machines:
Design a People Mover. Each module takes about 12 hours of instructional
time, and throughout each module, students use LEGO MINDSTORMS materials for
artifact construction, electronic sensing, and robotic programming.
Research Questions
- What and how do students learn from engineering design challenges
tailored to standards-based science concepts?
- What are the best practices for designing effective
engineering-based science curricula?
- Can engineering contexts improve elementary school teachers'
practice of science instruction?
Methods Overview
In this quasi-experimental intervention study, the experimental teachers
participate in a week-long summer training program on two of the
engineering-based curriculum modules and then implement those modules in
their classrooms during the following academic year. The comparison teachers
are teachers in the same districts who continue to use their conventional
curriculum to address equivalent content. These teachers become experimental
teachers the year after they provide comparison data. The metrics for
studying the curriculum enactments include pre and post-intervention
knowledge assessments of all students, pre- and post-intervention interviews
with selected students, videotaped classroom observations, and attitudinal
surveys of all students and teachers.

During the 2008-09 year, we conducted a study of science content
learning in 14 experimental (engineering-design-based curriculum) and 6
comparison (traditional curriculum) classrooms. Pretests and posttests were
used to measure science content performance in the domains of material
properties, sound, simple machines, and animal adaptations.
Overall, paired t-tests revealed significant gains from individual pretests
to posttests, across all four domains and both treatment groups. However,
there was a main effect of treatment (engineering vs. traditional
curriculum) on the magnitude of the pre-post gain score. On average, in
three of the four science domains (material properties, simple machines, and
animal adaptations), the engineering-design-based science students improved
significantly more (p<.01) than the comparison students, as shown. In the
domain of sound, the engineering students' average gain was higher than that
of comparison students, but this difference was not significant. However,
the engineering students earned equivalent sound posttest scores, despite
having significantly lower sound pretest scores than the comparison
students. Thus, after the engineering-design-based curriculum module on
sound, students were able to achieve at levels equal to those of comparison
students who had previously been outperforming them.
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Multiple Representations of Ideas about Science
This research project aims to learn how students
represent their ideas about science, math, and engineering in various forms
of representation. The forms include oral language, drawing, constructing
physical artifacts, and stop-action movies using the CEEO's SAM Animation
software.
Brian E. Gravel, Doctoral Candidate in Science Education
Goals and Overview
The overarching goal of this funded research project is to investigate
the use of animation as a tool in the teaching and learning of science and
engineering. Using SAM Animation (Stop motion animation software), students
can create simple frame-by-frame animations of science, mathematics, and
engineering concepts. More specifically, this research aims to discover how
students spontaneously represent their ideas about science in the animated
medium as compared with other, more traditional methods of explicating about
science.
The domain of science is shaped by the development and use of
representations of the concepts that explain the world in which we live. In
other words, the language of science is representation. When children begin
to make sense of science ideas, they do so through interactions with
multiple forms of representation. Be it speech, written language, graphical
notations, or gesture, the centrality of representation in science is
undeniable. However, the conventional systems of representation that expert
scientists use are systems that children must come to understand while
making sense of the natural world. Thus, scientific understanding develops
concurrently with knowledge of representation. Please see Gravel (2008) for
a deeper discussion of the theoretical underpinnings of this work.
Research Questions
- What conceptual aspects of air and a particle model of matter are
students able to represent across different systems of external
representation?
- How are students' understandings of air and the particle nature of
matter impacted by representing these concepts across multiple systems?
- How are representations produced through animations both similar and
different from representations produced in other systems such as oral
language, drawing, and building physical artifacts?
Methodology
Students in the 5th grade at a Boston area middle school were
participants in this study. The study consisted of each student
participating in three interview-based sessions where they produced
representations in various systems. The science task/exploration in question
is the linked syringe problem (below). In this demonstration, the outlets
(nozzles) of each syringe are linked using a piece of clear plastic tubing.
As the participant pushes the plunger of one syringe down, the other plunger
extends.

Students were asked to share what they know about air and air pressure,
based on the device, using oral language, drawing, stop-action movies, and
physical constructions. All students participated in a classroom project
that familiarized them with the SAM Animation software prior to
participating in the research. The interview sessions were ordered as such:
(1) oral language and drawing, (2) animation, and (3) physical construction.
Students were presented example representations in each session, produced by
students in the pilot study, to see how students were able to critique other
ways of expressing how air works in the linked syringes.
Pilot Study Results
A pilot study was conducted with a very similar methodology, and the
results are as follows. In the four primary forms of representation used in
this study (oral language, drawing, animation, and physical construction),
there appears to be two trends in students' explanations about air and air
pressure. Students have a tendency to attend to the "material substance"
aspects of air in certain circumstances and to the "process" of air moving
in other circumstances. The material-substance aspects of air include
descriptions of gases, of how gases fill spaces, and of the particle nature
of matter. Process descriptions refer to how air can move objects, how air
is compressible in specific contexts, and how it flows as a fluid quantity.
Alongside these two perspectives, state and process, students tend to use
semblances of some basic explanatory frameworks, depending on the context.
These models include "air takes up space", "air as a continuous, fluid
material", and "air as a collection of particles". Each model is used in
different ways to make sense of different aspects of the linked syringes.
Therefore, the analysis of these data will be guided by the notions of state
vs. process and of the primary explanatory models employed by the students.
One hypothesis for the relationship between process ideas and animation is
the inherent temporal nature of stop-motion animation. In order to make an
animation, the student must generate a sequence of images. Each image
comprises an instance in time, and the collection of images represents a
some change over time. While the student generates an image, he or she is
aware of the prior image and anticipating the next image - in a sense,
considering three instances at once. Therefore, the medium forces students
to think over some temporal span (albeit, relatively small), which provides
them with a method for analyzing change over small amounts of time. In the
case of change-over-time, we believe this helps students to better
understand processes by helping them break down changes over time.
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The Role of Service-Learning: Improving Engineering
Education
Investigators
Adam Carberry, Gay Lemons, Mary McCormick, Chris Rogers, Chris Swan, &
Linda Jarvin
Collaborators
William Oakes (Purdue University)
Russel Faux (Davis Square Research Associates)
Funding Source
This research is funded under the National Science Foundation's IEECI
Program, under Grant No. EEC-0835981. Any opinions, findings and conclusions
or recommendations expressed in this material are those of the author(s) and
do not necessarily reflect the views of the National Science Foundation.
Goals and Overview
The overall purpose of this research project is to measure the
effectiveness of engineering service experiences as pedagogical methods for
teaching engineering and to examine how these experiences attract a more
diverse set of engineering students than is currently represented in the
population of engineering students. This project will conduct an
investigation of how participation in engineering service relates to the
dynamic interplay between students' engineering design self-efficacy,
engineering epistemological beliefs, and understanding of fundamental
engineering concepts. Our analysis will be used to quantify the role that
such programs - specifically the Student Teacher Outreach Mentorship Program
(STOMP), Engineers Without Borders (EWB-USA), and Engineering Projects in
Community Service-Learning (EPICS) - have in attracting and retaining
students to engineering.
Furthermore, because these engineering service experiences tend to have a
disproportionately high percentage of women participants in relation to the
overall percentage of women in engineering programs, this project will also
use these three constructs to explain why these programs are particularly
attractive to women in engineering.
Research Questions
- How do engineering service experiences affect students'
self-efficacy, views of the nature of engineering, and conceptual
understanding of engineering design?
- Does positive self-efficacy toward engineering lead to student
retention in engineering?
- Does engineering service lead to a more accurate view of the nature
of engineering?
- Do students conceptually understand engineering design more
thoroughly through an engineering service experience?
- Why do engineering service experiences attract a high percentage of
female participants?
- Does engineering service lead to higher retention of women in
engineering?
Methods
To investigate the research questions, engineering undergraduate students
participating in STOMP, EWB, and EPICS will be compared to engineering
students going through traditional classroom learning and undergraduate
research opportunities. Each participant will be given a set of surveys and
and a design task to analyze their self-efficacy toward engineering design,
their engineering epistemological beliefs, and their conceptual
understanding of the engineering design process. The first two assessments
will be conducted using online surveys that have already been validated. The
latter instrument will be administered as a hands-on design task.
Preliminary Results
Pilot studies of the design task using verbal protocol analysis have just
been completed. The results of these studies can be viewed in our REES
Conference publications, Design Studies publication, and ASEE conference
proceedings. The results of these studies have been used to develop a
digital workbook (using Robobooks) designed to collect quantitative data.
The purely quantitative study is currently underway and will hopefully have
presentable results by the Summer of 2010.
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Exploring How Experience with Planning Impacts First
Grade Students’ Planning and Solutions to Engineering Design Problem
Investigators
Merredith Portsmore & Chris Rogers
Barbara Brizuela & Ana Schliemann (Tufts University, Education Department)
Funding Source
This research is funded by a Karol Fellowship.
Research Overview
K-12 Engineering Education is a innovative an powerful movement in U.S
Education. Design is one of the fundamental components of engineering that
is being introduced in many classrooms. However, how to teach design is an
area of research at all levels. At the early elementary level, we know very
little about how best to teach children the basic components of design. This
study aims to examines how engaging children in planning impacts their
planning abilities. In addition, it looks to describe how young children
identify and understand engineering design problems.
Research Questions
- What is the impact of having students engage in planning on the
quality of their solution to engineering design problems in the
classroom?
- What is the impact of having students engage in planning on the time
needed to create their solution to engineering design problems in the
classroom
- What is the relationship between experience planning and performance
on tasks that require planning?
Problems
What problems do first grade students identify?

Methods
This study, still in development, will use qualitative methods for
documenting classroom interactions. In addition, students performance on
tasks used in the pre and post assessments will be evaluated to generate a
performance score.
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Characterizing Engineering Learning Through Service
Students By Gender and Academic Year
Investigators: Adam Carberry
Goal
The goal of this research is to examine and characterize the
perceptions, beliefs, traits, and self-concepts of learning through service
students.
Research Questions
- What are the perceptions of service as a source for engineering
learning, engineering epistemological beliefs, personality traits, and
self-concepts – self-efficacy, motivation, outcome expectancy, and
anxiety – toward engineering design for students participating in an
engineering learning through service experience?
- How do perceived sources of engineering learning, engineering
epistemological beliefs, personality traits, and self-concepts toward
engineering design of students participating in engineering learning
through service vary in terms of gender and academic year? What, if any,
interactions exist between gender and academic year?
- How well do perceived sources of engineering learning,
epistemological beliefs, and personality traits predict the engineering
achievement of learning through service students?
Methodology
The study conducted was a one-time cross-sectional assessment of multiple
constructs designed to provide an in depth characterization of learning
through service students who volunteered to be part of the study. These
combined sources were designed to provide a broad overview of the students
attracted to learning through service. The chosen constructs analyze how a
student perceives service compared to traditional coursework as a source of
learning professional and technical skills, what their epistemological
beliefs are toward engineering, what their personality traits are, and their
self-concepts toward the key service component of engineering design. Each
construct was measured and analyzed to investigate the dynamic interplay
between constructs and the predicting power of achievement.
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