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New Zealand |
Industrial Research
Limited. NZ |
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Offer Profile
Automation & Robotics
IRL’s robotic team is actively pursuing several research projects in
automation, principally in the meat, seafood, and other primary industries.
Our interests are to apply advanced automation technology to product
handling, processing and sorting to increase efficiency and throughput. In
particular, we deal with natural products which are variable in size, shape
texture and colour.
Our activities cover the gamut of development from initial concept to
production prototype, working with technology partners to deliver viable
commercial solutions.
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Product Line Up
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Deck Checker
Project
To design and build a high-speed playing card verification machine for
use in casinos.
The specification required an input stack of up to 8 decks of randomized
cards to be checked for missing or duplicated cards within 2 minutes, with
100% accuracy.
The machine needed to print a verification report after each run.
Innovation
The machine was required to learn the features of any casino’s playing
cards, with user-definable deck structure for each of several games.
Our contribution
We designed the mechanical parts required to singulate and transfer
cards under the machine’s camera to the output delivery tray.
We designed the internal electrics for the motors and other subsystem
components.
We developed the vision software, the user interface and the PLC machine
control program.
Several prototypes were constructed and trialled, followed by assembly of
100 units. Then we helped transfer manufacture to the client’s manufacturing
facilities.
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The playing cards for casinos are designed specifically
for that house. While each card is easily recognized visually, the number
fonts and suit icons vary in style and size. The machine must therefore
reject cards from foreign decks.
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Lomak Keyboard
Project
Our task was to complete the firmware and commission a light-operated mouse
and keyboard for use by people with limited or no hand function.
We joined the project late in the development cycle. The mechanical and
electronics hardware, plastics, and top surface overlay were complete, apart
from issues with form and fit.
However, the project was stalled. The embedded microprocessor program needed
a lot more development to achieve the desired functionality.
Innovation
The keyboards are novel in design. They are operated by a head-mounted laser
which is switched on by a coded infrared signal coming from the keyboard.
The keyboards can also be controlled by a handheld pointer.
The firmware can be user-configured to generate international characters
used in many countries. To the PC, the keyboards appear as a standard mouse
and keyboard and do not need any extra software driver to be loaded.
Our contribution
We completed the software program and assembled and commissioned the first
five commercial units. We also wrote an Assembly and Test Procedures manual
for the manufacturing company, and the User Guides as an online (web-based)
document.
We have subsequently created firmware releases for a variety of
international markets, and implemented the Notesai variant with wider spaced
keys for cerebral palsy sufferers.
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The laser pointer can be mounted on a headband or cap. It
turns on when it comes in range of the keyboard, and its beam activates
sensors on the keyboard.
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The person in the background is using a handpointer to
select characters. The one in front is using a headpointer.
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The Lomak keyboard is a Light-Operated
Mouse And
Keyoard. It is activated by a laser and
can be used by a wide variety of disabled people. It can be configured to
suit international users.
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Y-cutter Robot
Robots in the sheep
processing industry
Robotic systems are much needed in abattoirs, because
- High staff turnover creates a shortage of trained people
- Repetitive physical work has risk of strain injury
- Difficult and unattractive working environment.
The challenge
- Every carcass is different, with variety of breeds, shapes, and
sizes
- The variation in wool density and length makes sensing difficult
- Wool is seldom clean, increasing the wear of cutting blades
- The food grade environment requires equipment to withstand high
pressure washdown and be resistant to chemical attack.
The “Y-cut” is the term used to describe the first two cuts on a sheep
processing line. Sheep are suspended from the chain by the legs, and a cut
is performed down the inside of each foreleg, to meet in the middle.
The intelligent Y-cutter
- Our Y-cutter robot is the first machine in the world to perform the
“Y-cut” automatically.
- The key feature is the Y-cutter tool head that is specially designed
to cut the pelt without penetrating the skin. It therefore avoids
contamination being transferred across to the carcass.
- The machine has sensors to detect the size of each animal and
determines the optimum robotic path to perform the “Y-cut” down each
foreleg.
- It processes continuously on a moving chain at a throughput of up to
9 carcasses per minute – among the fastest in the world.
Watch how the Y-cutter tool head operates by clicking the above link.
This is a simulation used by the design engineers to check how all parts of
the tool head operate, before any of the parts are committed to manufacture.
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The Y-cutter tool head is mounted on a robot arm
(orange). In the abattoir, the complete robot is protected by an
all-enveloping white wash-down shroud.
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Gas Depelter
Sheep pelt removal
- New Zealand lamb is recognised internationally as a premium product but
pelts are a commodity item in their own right
- Pelts need to be removed with care to preserve value
- Gas depelting has been proposed as a viable method for future
processing.
Advantages of gas depelting
A method that uses compressed gas to separate pelt from carcass
- Makes it easier to subsequently remove the pelt
- Improves the quality of the pelt and the carcass
- Reduces the amount of fat adhering to the pelt
- Reduces the opportunity for irreversible stretching of the pelt.
The machine
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Successfully executes automated gas depelting on both hind-legs
simultaneously
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A critical component is the injection needle which performs a dual
function of penetrating the pelt and injecting gas
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Machine performance is highly dependent on the precise position and
orientation of the injection needle that is controlled by a 3DOF
manipulator for each leg
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A built-in cleaning system sanitises the blades after every injection.
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Mussel Opener
The industry need
- Green-lipped mussels are an important part of the seafood industry
- When sold in the half shell, they attract a premium in the export market
- Automating the opening process was identified as a crucial step for
improving productivity.
The challenge
- The machine must have a high throughput of 30 mussels per minute
- It needed to be robust, and not damage or degrade the product
- It must be modular to integrate with the existing plant layout and
automated equipment.
The machine
- The highly successful concept is now a commercial reality and used
in Sanford’s mussel processing plant in Havelock
- A key feature is the vision system that identifies the size and
orientation for product verification
- Critical process steps were executed by smart mechanical devices
designed to singulate, reorientate and open the product
- Multiple sensors keep each product tracked when it enters the
machine.
- An in-built CIP (Clean-In-Place) system ensures hygiene regulations
are met.
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Vision Guided Robotics
Robotic bin picking
- The automatic grasping of parts in a bin with the use of a robotic arm
is commonly known as robotic bin picking. It is a complex task that is
usually carried out by a vision guided robot (VGR).
- Recent developments in VGR have been in the vision technology. Now with
low-cost 3D vision, complex issues can be overcome with novel approaches in
image processing and analysis.
Our research scenario
Our interests lie in handling non-rigid objects such
as fruit, with variable size, shape, firmness and texture.
We have designed a robot gripper tool for grasping a fruit from its sides.
A depth image created from a stereo pair of images from a calibrated camera
is processed by a slice analysis algorithm, to identify individual objects.
The pose of each object is obtained from a blob analysis at a specified
depth.
Candidate pick points are identified, from which the best is selected and
its coordinates are calculated and sent to the robot.
The robot picks up the fruit and transfers it to the delivery point.
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A robot fitted with a multi-fingered gripper tool is used
to grasp fruit from a pile.
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In this image, the positions of fruit have been
identified and their pose has been determined. Suitable pick-up points are
shown in black. The final pick point is in red.
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Cognitive Mapping Robot Navigation
Animal behaviour
- When an animal explores a new environment, it does not acquire a precise
map of the places visited.
- Research has shown that learning is a recurring process.
- Over time, new information helps the animal to update its perception of
the locations it has visited.
- They are still able to use the fuzzy and often incomplete representation
to find their way home.
- This process is termed the cognitive mapping process.
The
research
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The work undertaken uses a mobile robot equipped with
sonar sensors.
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Initially, the robot is instructed to compute a
cognitive map of its environment. Since a robot is not a cognitive
agent, it cannot, by definition, compute a cognitive map.
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We approximate such a map by creating a network of
local spaces, each being a rough estimate of local space, with known
exit points.
The results
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From the experiments, the robot was able to compute a
rough representation of the places visited.
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Our robot uses distance and orientation information
to find its way home.
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The process developed provides interesting insights
into the nature of cognitive mapping and encourages us to use a mobile
robot to do cognitive mapping in the future, as opposed to its popular
use in robot mapping.
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The robot used in the cognitive mapping project has
ultrasonic transducers for measuring distance. Different animals have
different sensing capabilities. They live in different environments and face
unique challenges. Consequently, they evolve to have different navigational
strategies.
Two crucial items of information are inherent in all animals and are
fundamental to navigation: distance and orientation.
Higher level animals may encode and may even prefer richer information to
enhance the animal’s cognitive map. Nonetheless, distance and orientation
will always be computed as a core process of cognitive mapping.
The desert ant, Cataglyphis fortis, can be up to 100 m from its nest
foraging for food. However it is still able to navigate itself back to its
nest. More impressively, it is able to determine the shortest route to get
home.
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