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ITALK project: Integration and transfer of action and
language knowledge in robots
The ITALK project aims to develop artificial embodied
agents able to acquire complex behavioural, cognitive, and linguistic skills
through individual and social learning. This will be achieved through
experiments with the iCub humanoid robot to learn to handle and manipulate
objects and tools autonomously, to cooperate and communicate with other
robots and humans, and to adapt to changing internal, environmental, and
social conditions.
The main theoretical hypothesis behind the project is that the parallel
development of action, conceptualisation and social interaction permits the
bootstrapping of language capabilities, which on their part enhance
cognitive development. This is possible through the integration and transfer
of knowledge and cognitive processes involved in sensorimotor learning and
the construction of action categories, imitation and other forms of social
learning, the acquisition of grounded conceptual representations and the
development of the grammatical structure of language.
The project will lead to the development of
- New theoretical insights, models and scientific explanations of the
integration of action, social and linguistic skills to bootstrap
cognitive development
- New interdisciplinary sets of methods for analysing the interaction
of language, action and cognition in humans and artificial cognitive
agents,
- New cognitively-plausible engineering principles and approaches for
the design of robots with behavioural, cognitive, social and linguistic
skills
- Robotic experiments on object manipulation and language with the
iCub robot
Overall, the project proposes visionary research that will provide a new
standard in embodied cognitive science and will demonstrate the
effectiveness of the method proposed by integrating interdisciplinary
theoretical and experimental research on a single advanced robotic platform.
Contact: Angelo Cangelosi Link: www.italkproject.org
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Figure 1: the iCub humanoid robot as used in ITALK
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Figure 2: the iCub simulator will be used to speed up development
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CONCEPT project: Linguistic and direct transmission of concepts in human-robot networks
The CONCEPT project is an EPSRC funded project at the
University of Plymouth in which we study how humans can teach concepts to
robots. There are strong indications that young children and adults rely
heavily on language when acquiring knowledge and in the CONCEPT project we
aim to recreate this aspect of human learning on a robot. The robot will
engage with people and will tap into their willingness to teach and share
information. However, human learning is slow (it typically takes newborn
children three years to actively use 300 words and related concepts) and to
speed up the concept acquisition process we will study how robots, once they
have learned something, can swiftly exchange that knowledge with other
robots over the internet.
We believe that robot learning relies heavily on the interaction between the
human and the robot. In order to facilitate this interaction we are studying
novel methods of giving the robot a personality. Contact: Tony Belpaeme
Link:
www.tech.plym.ac.uk/SoCCE/CONCEPT/
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Figure 1: concept of projected face technology for human-robot interaction
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Figure 2: prototype of projected face technology
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Mars Rover simulator project: Adaptive Sensing Design for
Rover Mars robot
The project use evolutionary robotics for the design
of the neural controller of the Rover Mars robot.
This work has the objective to investigate the possibility of using an
alternative sensor system, based on infrared sensors, for future rovers
capable of performing autonomous tasks in challenging planetary terrain
environments.
The simulation model of the robot and of Mars terrain is based on a physics
engine. The robot control system consists of an artificial neural network
trained using evolutionary computation techniques. An adaptive threshold on
the infrared sensors has been evolved together with the neural control
system to allow the robot to adapt itself to many different environmental
conditions. The properties of the behaviour obtained after the evolutionary
process has been tested by measuring the performance of the rover under
various terrain conditions. Simulations results show that the robot, at the
end of the evolutionary process, is able to avoid rocks, holes and steep
slopes based purely on the information provided by the infrared sensors. Contact: Angelo Cangelosi
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Fabric Manipulation by Personal Robots
Aim: The overall aim is the development of robot
skills required for the manipulation of fabrics in an unstructured
environment, e.g. home or laundry.
This project focuses on sorting tasks, such as those conducted before
placing cloth in a washing machine.
The objective is the development of artificial vision and manipulation
algorithms enabling a small humanoid robot to conduct fabric sorting tasks.
Method: The project starts with the observation of humans performing a cloth
sorting task. (Figure 1A and 1B).
The observations were analysed (figure 2A) and formed the basis for a
computational model of human visual search and grasp (Fig 2B).
This model is now being implemented.
Findings: Of special interest are following facts:
- The eyes saccade from grasping point to grasping point. There is no
evidence of overt scanning of the visual scene for the selection of the next
grasping point (figure 2A)
- Saccades targets reflect covert visual search and strategic planning
processes, constrained for instance by the availability of the right or left
hand for the grasping task and the motion of the hand after grasping.
Contact: Peter Gibbons, Phil Culverhouse, Guido Bugmann
Link:
www.tech.plym.ac.uk/soc/staff/guidbugm/FabricManipulation/fabric.html
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Fig 1. Setup for human observation
A. The subject is placed in front of a pile of cloth to
be sorted by colour or size. B. An eye tracker is used to follow the gaze
direction of the subject.
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Fig 2
A. Classification of eye and hand movements during a
sorting task. B. Computational model of visual search and grasp based on
figure 2A.
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Robot football: multi-robot team competing in the world
most popular sport
With the ever-increasing numbers of robots in the real
world, in particular in industrial environments,
it is increasing important to build teams of robots capable of high level
co-operation in real-time situations.
The complexity involved in multi-robot autonomous systems requires some form
of model situation to
experiment and develop the inherent technologies. Robot football is clearly
an intelligent game that brings together many engineering disciplines into a
coherant whole.
(vision, mechanics, electronics, robotics A.I etc….)
The idea of FIRA Robot Soccer originated in 1995, with the first two
competitions
(Mirosot '96 & Mirosot'97), being held in KAIST, Korea.
At the University of Plymouth we are continually developing a robot football
team that currently
partakes in competitions governed by FIRA.(Federation of International Robot
soccer Association).
FIRA Cup competitions bring together skilled researchers and students from
different disciplines to play
the game of robot soccer. There are many categories involving different size
robots, pitches, and various
levels of robot autonomy, which compete in different soccer tournaments.
- Humanoid Robots (HUROSOT)
- Single Humanoid Robot (S-HUROSOT)
- Micro Robots (MIROSOT 5a side & 11a side)
- Nano Robots (NAROSOT)
- Single Nano Robot (S_NAROSOT)
- Khepera Robots (KHEPERASOT)
- Khepera Robot (S-KHEPERASOT)
The University of Plymouth has taken part in the 5-a-side MIROSOT league
for many years. It is now focusing on humanoid robot league: Hurosot in
which it represents England in International competitions.
Contact: Guido Bugmann
Project page:
http://www.tech.plym.ac.uk/robofoot/
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IBL: Instruction-based learning. Teaching a robot how to
go to the post office
This project explores a still-untapped method of
knowledge acquisition and learning by intelligent systems: the acquisition
of knowledge from Natural Language (NL) instruction. This is very effective
in human learning and will be essential for adapting future intelligent
systems to the needs of naive users. The aim of the project is to
investigate real-world Instruction Based-Learning (IBL) in a generic route
instruction task. Users will engage in a dialogue with a mobile robot
equipped with artificial vision, in order to teach it how to navigate a
simplified maze-like environment. This experimental set-up will limit
perceptual and control problems and also reduce the complexity of NL
processing. The research will focus on the problem of how NL instructions
can be used by an intelligent embodied agent to build a hierarchy of complex
functions based on a limited set of low-level perceptual, motor and
cognitive functions. We will investigate how the internal representations
required for robot sensing and navigation can support a usable speech-based
interface. Given the use of artificial vision and voice input, such a system
can contribute to assisting visually impaired people and wheelchair users.
Partners: University of Plymouth, University of Edinburgh.
Contact: Guido Bugmann
Project page:
http://www.tech.plym.ac.uk/soc/staff/guidbugm/ibl/index.html
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Miniature robot (base 8cm x 8cm)
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View from the on-board camera
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MIBL: Multimodal IBL. Teaching a personal robot how to
play a card game
Aim: The overall aim is the development of human-robot
interfaces allowing the instruction of robots by untrained users, using
communication methods natural to humans.
This project focuses on card game instructions, in a scenario where a user
of a personal robot wishes to play a new card game with the robot, and needs
to first explain the rules of the game. Game instructions are a good example
of more general instructions to a personal robot, due to the range of
instruction type they contain: sequences of actions to perform and rules to
apply.
The objective is developing a robot-student able to understand the
instruction from the humans teacher and integrate them in a way that
supports a game playing behaviour.
Method: The project starts with recordings of a corpus of instructions
between a human teacher and a human student.
Starting a robot development project with recording users is an approach
termed "corpus-based robotics"
Contact: Guido Bugmann, Joerg Wolf
Link:
www.tech.plym.ac.uk/soc/staff/guidbugm/mibl/index.html
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Setup for corpus collection. The teacher communicates
with the student (on the left) by using spoken instructions and gestures
mediated by the touch screen.
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Natural Object Categorization: Recognizing species of
plankton
The aim of our research is to investigate visual
object recognition in experts and apply that knowledge to machine
recognition. In particular we are interested in expert perception of natural
objects and scene rather than 'novice' or normal perception. Expert
perception is characterised by a period of training, which is required to
ensure that perceptions meet the criteria for expert behaviour. Projects
include expert plankton categorisation and cytological smear slide
assessment.
The work also extends our knowledge of visual perception in general.
Since 1989 the Natural Object Categorisation group at Plymouth University
have been developing machine vision systems to categorise marine plankton.
The group have focussed on the difficult task of discriminating
microplankton, as it is a good model for investigating top-down influences
of expert judgements on bottom-up processes. It has been particularly
revealing to explore the issues of recognition in a target group of objects
where natural morphological variation within species causes experts
difficulties. An operational machine (known as DiCANN) has been constructed
which has been extensively tested in the laboratory with field-collected
specimens of a wide range of plankton species, from fish larvae and
mesozooplankton to the dinoflagellates of the microplankton. DiCANN employs
multi-resolution processing, ‘what and where’ coarse channel analysis with
support vector machine categorisation.
The HAB Buoy project concluded with the construction of four Harmful Algal
Bloom monitoring systems that have been deployed to partner sites in Italy,
Spain and Ireland. The systems possess digital microscopes and DiCANN
recognition software. Using a precision pumped water system, they sample
375ml per hour and image to 1 micron resolution. The DiCANN software is
capable of recognising specimens that are greater than 20 micron, both
phytoplankton and zooplankton, for monitoring purposes.
Projects include expert plankton categorisation, motion analysis, texture
processing and cytological smear slide assessment.
Research topics:
- Visual Natural Object Categorisation
- Motion segmentation
- Assessing visual performance of experts
- Machine vision (MTutor on-line learning system) (Problem solving and
expert-novice differences)
Contact: Phil Culverhouse
Link: newlyn.cis.plym.ac.uk/cis/
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Slothbot: The slowest big robot in the world (probably)
Slothbot is an idea of Mike Phillips realized with the
help of the Robot Club of the University of Plymouth.
It is probably the slowest big robot in the world.
Slothbot locates itself by interrogating wirelessly the data page of the
Arch-OS system that informs on various aspects of the state of the Portland
Square Building, including the position of a slow robot in atrium B.
Contact: Mike Phillips
Link: Robot
Club
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Slothbot
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| The Centre for Robotics and Intelligent Systems is part of the School of
Computing, Communications and Electronics of the University of Plymouth. The
centre houses a multidisciplinary group with interests in cognitive systems and
robotics and their constituent technologies. The group has strong national and
international links with both industry and other research institutes. MISSION:
Our mission can be summarised as building a brain for robots of the future.
Robots in the near future will be as ubiquitous as a personal computer or a
mobile is today. They will live next to you, serving as an edutainment system, a
butler or even just as a pal. For this robots will need cognitive capacities
that are beyond any robots that exist today. Our centre aims to build components
that will be used in future robots. Some of these components will serve to let
the robot navigate a home at high speed without scratching the furniture; others
will serve to allow you, the user, to communicate with your personal robot in
natural language. In our most daring research we build components to give robots
human cognitive capacities. For this we closely work together with psychologists
and cognitive scientists, and use insights from cognition science and
developmental psychology to design intelligent robots. |
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