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Switzerland |
University of Zurich - AI Lab |
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Offer Profile
Designing the 21st Century
The goal of the Artificial Intelligence Laboratory is to foster intelligence
in all its facets by promoting excellence in basic research, education, and
society at large. With our activities we hope to contribute – in small ways
– to making the world a better place in the 21st century.
To maximize impact, we organize lab tours and seminars for companies,
teachers, and their students on a frequent basis, as well as Brown Bag
lectures for a wide audience.
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Product Line Up
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ECCEROBOT-2
ECCCEROBOT-2, also referred to als EDS (Embodied
Design Study) or simply "Max" due to the numerous maxon motors employed has
been publicly presented at the Hannover Messe 2010.
Have a first glance at EDS here:
Photographer credits: Patrick Knab
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ECCEROBOT, the home of the first anthropomimetic robot!!!
ECCCEROBOT (Embodied Cognition in a Compliantly
Engineered Robot) is a three-year project funded by the 7th framework
programme of the EU (ICT-Challenge 2, "Cognitive Systems, Interaction,
Robotics") that has the goal to build and control th1 first anthropomimetic
robot and finally, to investigate its human-like cognitive features.
Project Description
Standard humanoid robots mimic the human
form, but the mechanisms used in such robots
are very different from those in humans, and
the characteristics of the robots reflect
this. This places severe limitations on the
kinds of interactions such robots can engage
in, on the knowledge they can acquire of
their environment, and therefore on the
nature of their cognitive engagement with
the environment.
However, a new kind of robot is being
developed by this project consortium – an
anthropomimetic robot. Instead of just
copying the outward form of a human, it
copies the inner structures and mechanisms –
bones, joints, muscles, and tendons – and
thus has the potential for human-like action
and interaction in the world.
Objectives
The objectives of the project are:
- To design and build an anthropomimetic robot torso mounted on a
powered mobile platform
This will be verified by the existence and demonstrable functionality of
three types of robot (ECCE1, ECCE2, and ECCE3) to be developed in an
iterative manner within ECCEROBOT.
- To develop methods of characterising such robots in terms of the
information flows emerging from their human-like intrinsic dynamics and
sensory-motor coupling. This will be verified by academic papers in
high-level conferences and journals documenting the outcomesof WP6, part
of which is devoted to this topic.
- To investigate ways of controlling the robot during movement,
interaction, and mobile manipulation, and to combine the successful
control strategies in a single architecture deploying them appropriately
according to circumstances and tasks. This will be verified by academic
papers in high-level conferences and journals documenting the outcomes
of WP4, WP5, and WP6, each of which will explore one possible mode of
control, and by the final testing and evaluation of ECCE3 which will be
controlled by the single architecture.
- To exploit the anthropomimetic nature of the robot in order to
achieve some human-like cognitive characteristics through sensory-motor
control. This will be verified by academic papers in high-level
conferences and journals documenting the outcomes of WP6, part of which
is devoted to this topic.
- To evaluate the functional and cognitive abilities of the robot,
both absolutely, and in comparison with a state of the art conventional
robot. This will be verified by the final ECCE3 evaluation and test
reports from WP7.
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ECCCEROBOT
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ECCCEROBOT
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ECCCEROBOT
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Skeleton
ECCEROBOTs skeleton is very detailed replicate of the human model,
consisting of bones and joints formed out of polymorph.
Polymorph
The thermoplastic polymorph (a caprolactone polymer) is polythene-like in
many ways, but when heated to only 60°C it fuses (or softens, when already
fused) and can be freely hand moulded for quite some time. It has a
distinctly bone-like appearance when cold and can be reheated and remoulded
as many times as necessary.
In practical engineering termes, Polymorph is tough and springy. Its tensile
strength is good - Polymorph has the highest tensile strength of all the
capralactones, at 580 kg/cm2. It can be further strengthened (and stiffened,
if necessary) by adding other materials, such as wire, or metal rods and
bars
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Actuator subsystem
The actuator subsystem consists of the individual approx.
80 actuators (one for each muscle). Each actuator, in turn, consists of a
screw driver motor, a gearbox, a spindle, a piece of kiteline as tendon and
an elastic component represented by shock cord
Actuator working principle
The actuator working principle is very simple: by winding the kiteline
around the spindle the “muscle” can be either “innvervated” or “relaxed”,
depending on the direction of rotation of the motor (see following figure).
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Sensor subsystem
The sensor subsystem consists of a proprioceptive,
visual, audio & vibration, inertial, and tactile unit which will all be
briefly explained in the following sections
Proprioception unit
Proprioception, the sense of the relative position of neighbouring parts of
the body, is fundamental for well-controlled movements and interactions with
the environment.
Visual unit
Similar to the human model, the robot will be equipped with two “eyes”
represented by two high-speed, high-definition cameras.
Audio & Vibration unit
To make, for instance, voice commands possible, the robot will be equipped
with an audio system consisting of two microphones that mimic the acoustical
and directional characteristics of the human ears. In practice, however,
vibration and impact sensing may be more important which is why MEMS
accelerometers will be placed in strategic locations around the body.
Inertial unit
Efficieny of the image processing of the visual unit strongly depends on the
stability of the perceived images. Imagine a human that shakes his head
while reading a book. Due to the vestibulo-ocular reflex he would still be
able to read the text. If he, however, would move the book with the same
speed, he would not longer be able to read the text as visual processing
(which is much slower than vestibular processing) would be the only way to
compensate for the movement. Hence, an inertial measurement unit will be
included in the head of the robot to simplify image processing by enabling
an equivalent to the vestibulo-ocular reflex.
Tactile unit
For manipulation and grasping tasks, sensory feedback from tactile sensors
is indispensable. Hence, force-sensitive-resistors and/or matrices will be
placed in the fingertips and in the palms of the robot’s hand.
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Behavioral Subsystem
The behavioral subsystem consists of (1) a voluntary movement control unit,
(2) an involuntary movement control unit, (3) ECCEOS — the physics based
simulation of the robot, and (4) a cognitive functions unit (see following
figure). The individual units will be briefly described in the following
sections.

Voluntary movement control unit
For voluntary movement control, three different control approaches are
developed and integrated into a single hybrid architecture so that the best
suitable control strategy can be selected for different tasks. These three
control strategies are: (1) classical control, (2) sensory-motor control,
and (3) internal model control.
Involuntary movement control unit (reflexes)
Even though reflexes are not voluntarily controlled they are part of the
global behavior. In general, a reflex requires the actuation of more than
one muscle (i.e. agonist and antagonist) and hence, the reflex control
system can not be implemented on the single actuator level. One reflex that
is planned to be implemented is the vestibulo-ocular reflex. Another group
of reflexes that might be important in the course of the project are
withdrawal reflexes that could be triggered, for instance, in the case of
accidental touch.
ECCEOS
ECCEOS, the physics-based computer model of the robot, serves multiple
purposes. It is used as a demonstration and development platform for all
controllers as well as an internal model for motion planning and for error
monitoring during execution. The three main components of the simulator are:
(1) a physical and graphical model description, (2) a physics engine
(required for collision detection, simulation of the actuator dynamics,
etc.) and (3) a graphics engine (for visual feedback and interaction with
the simulated scene).
Cognitive functions unit
The cognitive functions unit is what shapes the behavior of the robot. It
consists of a perception unit, planning unit, decision making unit, etc.
Partners:
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mini-rHex
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We have built a miniature and cheap version of the rHex
robot, originally created by a group of universities under a large DARPA
program in the US.
Our mini-rHex is 26 x 14 cm in size and weighs 530 grams. The whole robot
costs USD 190.- to produce. In order to increase speed, each leg has 3
evenly spaced pedals. We have also added a passive spine joint on the body
of the robot, between the middle and hindlegs. We will shortly conduct an
experiment to evaluate the advantages and disadvantages of this spine joint
for handling rough terrains.
Preliminary runs demonstrate that the robot is capable of handling various
terrain materials and going over obstacles as high as 110% of its own height
(see video). On flat surfaces, the robot can go at about two body lengthes
per second with the current configuration, in theory, faster speeds should
be possible.
This project is funded by the Locomorph project and supervised by Lijin
Aryananda.
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Tribolon(s)
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When we take a look at micro-world of a cell, we see vast
number of molecules interacting each other and somehow manage high
autonomous life activity.
There is no central "control", but they self-assemble and - that's how (and
why) you are reading this sentence.
In order to solve the mystery of life (and create "living" robot), we
developed a research plat from - Tribolon (derived from Tribology) - which
is the only one self-propelled assembly robot in the world.
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Robots
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Yokoi Robot Hand I, II, III
by Gabriel Gomez, Alejandro Hernandez Arieta, Hiroshi
Yokoi, and Peter Eggenberger Hotz
Producted by Tsukasa Kiko EngineeringThe tendon driven robot hand is
partly built from elastic, flexible and deformable materials. For example,
the tendons are elastic, the fingertips are deformable and between the
fingers there is also deformable material. It has 15 degrees of freedom that
are driven by 13 servomotors, a bending sensor is placed on each finger as a
measure of the position, and a set of standard FSR pressure sensors cover
the hand (e.g., on the fingertips, on the back and on the palm).
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WANDA
by Marc Ziegler
Diversity of animal's morphology is particularly impressive in the
underwater world. It has been uncovered that various properties of
morphology have been optimized for the efficient locomotion in the
evolutionary process. In this project we explore such morphological
properties for the purpose of underwater robot locomotion. Toward adaptive
underwater locomotion, this project investigates a fish-like swimming robot.
By using motor control with only one degree of freedom, this robot exhibits
surprisingly rich behavioral diversity in three dimensional underwater
environment.
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iCub (head)
Developed withing the European Research project
IST-004370 RobotCub Maintained and run at the AILab by Jonas Ruesch.
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Robot Vision
by Raja Dravid, Martin F. Krafft, Gabriel Gomez and Jonas
RueschThe main objective to build this robot is to study the process of
building a coherent representation of visual, auditory, haptic sensations
and how this representation can be used to describe/elicit the sense of
presence. The goal is the understanding of representation in humans and
machines. We intend to pursue this in the framework of development e.g. by
studying the problem from the point of view of a developing system. Within
this framework we will use two methodologies: on one side we will
investigate the mechanisms used by the brain to learn and build this unified
representation by studying and performing experiments with human infants; on
the other side we intend to use artificial systems (e.g. robots) as models
and demonstrators of perception-action representation theories.
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MiniDog I, II, III, IV
by Fumiya Iida
To achieve rapid locomotion, exploiting morphological properties is
essential. The running quadruped robot "MiniDog" is capable of relatively
robust rapid legged locomotion by using intrinsic body dynamics induced by
spring-like property, weight distribution, and body dimensions. Owing
to the use of body dynamics, the control of the robot is extremely simple
and, moreover, it has rich behavioral diversity.
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Tribolon
by Shuhei Miyashita
When we take a look at micro-world of a cell, we see vast number of
molecules interacting together and somehow manage high autonomous life
activity.
There is no central "control", but they self-assemble and - that's how
(and why) you are reading this sentence.
In order to solve the mystery of life (and create "living" robot), we
developed a research plat from - Tribolon (derived from Tribology) - which
is the only one self-propelled assembly robot in the world.
Check out the detail at www.tribolon.com.
You can also download some publications.
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Pneumatic robot
by Raja Dravid
This arm robot consists of actuators using highly non-linear pneumatic
artificial muscles. For more detail, please ask the developer Raja Dravid.
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RoboSuitcase
by Andreas Fischer
The robot started as a remote controlled car (RC-car) with an in some
ways special body. The body is a hard-shell suitcase with an only slightly
modi ed RC-car base built into it. The RC-car is mounted in a way that the
motor can power the rear wheels, while the steering-servo is connected to
one of the front wheels. The suitcase can be switched from microcontroller
control to usual remote control. Therefore a receiver is built into the
suitcase which can be activated through a switch. This has been built in for
demonstration purposes and is of no further use in this assignment.
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Artificial Mouse
by Simon Bovet and Miriam Fend
We have developed an artificial whisker sensor based on microphones.
Natural rat whiskers are glued onto capacitor microphones such that
deformations of the whisker move the membrane of the microphone. This signal
can be amplified and digitiliazed. AMOUSE aimed at the construction of a
mobile robot equipped with an artificial whisker system that serves as a
mean for validating models based on the results from neurophysiological
experiments and neural modelling. The AMouse is standard Khepera II robot
equipped with two artificial whisker arrays. The whiskers consist of natural
rat whiskers glued on capacitor microphones. Each whisker is thus a single
sensor. The whiskers can be moved actively. Data acquisition is done on a
laptop with a PCMCIA data acquisition card. Furthermore, the robot has an
omnidirectional camera allowing experiments on tactile perception,
multimodal issues and visual navigation.
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Swimming Humanoid
by Marc Ziegler and Lijin Aryananda
Through many experiments of this swimming humanoid robot, we have noticed
that humans are restricted in many ways to swim. For example, we have to
take breath when we are swimming which is not the case in the robot. Also a
lot of aspect about human system have been revealed. More detail description
will come soon.
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Kondo Humanoid
Used by Pabro Ventura
Producted by Kondo Kagaku CO.LTD
Currently we have 3 Kondo humanoids purchased from Japanese company. An
choreography artist Pabro Ventura have been using this robot for next
surprise at an exhibition!
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Crazy Bird
by Mike Rinderknecht and Maik Hadorn
"Cheap" Quadrupedal Locomotion (AI Lab, University of Zurich,
Switzerland) Body dynamics can reduce significantly both the computational
effort and the complexity of an agentfs controller. In this work, we show
that the phase delay between the legs of a quadrupedal agent as a unique
controlling parameter is adequate to navigate on a 2D-surface.
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Whirling Arm
by Lukas Lichtensteiger
The "Whirling Arm" will be used at the Artificial Intelligence Lab as an
experimental tool for research on insect vision. It can be seen as a kind of
"flight-simulator for insect eyes": An artificial insect eye (camera or
specially constructed compound eye) is mounted on the Whirling Arm and is
then subjected to fast and complex movements through space that can (to some
degree) mimic the actual situation encountered by the head of a flying
insect. One goal of these studies is to better understand how the specific
features of insect eyes (e.g., its sensor morphology) relate to the visual
input the animal encounters during its flight and how this can facilitate
flight control. Since insects like the house-fly can navigate very fast the
Whirling Arm has to be able to produce very fast reactions. Consequently it
was designed for a minimum of inertia for each of its three rotational
degrees of freedom while at the same time providing enough motor power for
fast accelerations.
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Stumpy I, II, III, IV
by Raja Dravid
The Stumpy Project explores the fundamental design principles of
locomotion on the basis of our biological knowledge. However, we do not
simply copy the design of the biological systems, but we try to extract the
underlying principles. One of the most fundamental challenges in this
project is how to enhance the behavioral diversity of a robot by concerving
the simplicity of the morphological and physiological design. Given this
perspective, in this project, we are investigating the interplay between the
oscillation based actuation, the material properties, and the interaction
with the environment. Stumpy uses inversed pendulum dynamics to induce
bipedal hopping gaits. Its mechanical structure consists of a rigid inverted
T-shape mounted on four compliant feet. An upright "T" structure is
connected to this by a rotary joint. The horizontal beam of the upright "T"
is connected to the vertical beam by a second rotary joint. Using this two
degrees of freedom mechanical structure, with a simple oscillatory contro,
the robot is able to perform many different behavior controls for the
purpose of locomotion including the gait controls of hopping, walking and
running.
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mini stumpy
by Fumiya Iida
Many types of small version of stumpy was built by Fumiya Iida. Although
the size of the robot significantly affects the whole dynamics of the robot,
we have been showing the stability as a morphology and the mechanism
relating to the dynamics.
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Rabbit I,II
by Arthur Korn and Fumiya Iida
The robot rabbit was built under the same concept of stumpy. It can move
"forward" by jumping with two rotating mass. Also robustness against
different types of ground with different frictions was observed.
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Dumbo
by Fumiya Iida and Hiroshi Yokoi
Dumbo is one of the outstanding robot that defis the common wisdom. For
more detail, please visit our lab!
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Geoff
by Fumiya Iida
The main objective of this project is to explore the design principles of
biologically inspired legged running robots. In particular this project
focuses on a minimalistic model of rapid locomotion of quadruped robots
inspired by biomechanics studies. The goal of this project is, therefore, to
achieve technology for a form of rapid legged locomotion as well as to
obtain our further understanding of locomotion mechanisms in biological
systems.
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Schmaroo
by Alex Schmitz
Schmaroo is a Kangaroo robot which can jump a few cm. The robot has a
camera and a long leg to generate vertical force to jump. The name is
derived from the developer Schmitz + Kangaroo.
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Coffee
by Daisuke Katagami
Coffee was developed to investigate human-robot interaction. This robot
has two actuators which enable the head of the robot to move around for
several ways. Through the experiment with this robot, we learned even simple
nod movement of a head can classify into many types.
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Patterfly
by Koji Shibuya
In this project, we are trying to develop a robot capable of hovering by
beating its wings. Making a robot, we focused on concepts of "cheap design"
and "morphological computation," and we took advantage of "material
property," which are proposed in the field of artificial intelligence
recently. Based on the concepts, we designed a robot that had one D.C. motor
and a crank mechanism for beating wings. The robot's wings beat in the
horizontal plane, and were made by soft materials, such as polyurethane,
cardboard, and plastic to increase air flow to downward. We observed videos
of flapping wings and measured lifts in every materials and sizes of wings.
From the results, we concluded that materials and sizes of wings should be
chosen carefully according to flapping frequencies, weight of a robot, and
so on.
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Puppy I,II,III
by Fumiya Iida
Most of the projects related to locomotion were launched by Fumiya Iida.
This project shows
that having an adequate morphology enables the dynamic system to achieve
stable locomotion with simple controller (brain).
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Bendy Robo
by Kojiro Matsushita and Hiroshi Yokoi
In this project, aiming at aquisition of design scheme of Pseudo-Passive
Dynamic Walker, we have been developping the robot to model the inferior
limb both from systematic perspective and controlling perspective.
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Fork Leg Robot
by Kojiro Matsushita and Hiroshi Yokoi
The relation between morphology and material property of a biped robot is
worth to attack in the current state of the art of the field. Considering
the affinity of these two aspects, we designed the robot Fork Leg Robot.
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Monkey Robot
by Dominic Frutiger, Fumiya Iida, and Josh Bongard
How does monkey achieve jumping and climbing trees with such a heavy
body? In this project, we developed monkey robot to reveal the secret
mechanism of monkey by investigating especially the intrinsic oscillation of
the body.
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Melissa
by Fumiya Iida
Melissa is developed as a robotic platform for the Flying Robot Project
which is a part of the Biorobotics research at AILab, Dept. of Information
Technology, Univ. of Zurich. The robot Melissa is a blimp-like flying robot,
consisting of a helium balloon, a gondola hosting the onboard electronics,
and an offboard host computer. The balloon is 2.3m long and has a lift
capacity of approximately 400g. Inside the gondola, there are 3 motors for
rotation, elevation and thrust control, a four-channel radio transmitter, a
miniature panoramic vision system, and the batteries.
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The Dextrolator I
by Raja Dravid
In its most complex configuration the Dextrolator is composed of seven
segments, actuated by seven motors. It receives sensor feedback from 126
sensors. The primary tasks the manipulator must perform is to move through a
tube without touching the walls, to find its way to a specific point in
space and finally to navigate through an environment to a certain point
while performing obstacle avoidance.
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EyeBot
by Lukas Lichtensteiger
A robot that is able to position its sensors autonomously using
electrical motors. The task of the robot is to employ motion parallax to
estimate a critical distance to obstacles. This task is achieved by adapting
the morphology of the compound eye by an evolutionary algorithm while using
a fixed neural network to control the robot. Each of the 16 long tubes
contains a light sensor which can detect light within an angle of about 2
degrees. The tubes can be rotated about a common vertical axis.
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T-Bot
by Lukas Lichtensteiger
This robot is one example of a series of robots rapidly built from a
children's construction kit using our Flexible Robot Building Kit. We used
an artificial evolutionary system to evolve simulated agents that can
complete some specific task. Particular attention was devoted to the role of
the morphology of these robots with regard to their fitness in a specific
environment. These simulated agents (left) were then used as blueprints to
build real world robots (right). Finally, the robots were tested in a real
world environment to evaluate their fitness
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ROBOT BABE
by Max Lungarella
Our experimental setup consists of: (a) an industrial robot manipulator
with six degrees of freedom (DOF), (b) a color stereo active vision system,
and (c) a set of tactile sensors placed on the robotfs gripper. This robot
has been used for experiments related with the field of developmental
robotics.
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samurai I,II
by Hiroshi KobayashiProduced by Neuronics, Inc.
The Samurai robot was designed by Hiroshi Kobayashi and is being built by
Neuronics, Inc., a spin-off company of the AILab. It will be used by
undergraduate students in classes and tutorials in New Artificial
Intelligence, but also for research purposes. The Samurai is equipped with:
An array of 12 infrared proximity sensors, 8 Bumper sensors, An
omnidirectional color-camera, Differential steering with two 15 Watt DC
motors, Motorola 68336 main processor.
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Sahabot 2
by Dimitrios Lambrinos and Ralf Moller, in cooperation
with Rosys AG
Sahabot 2 was built by Dimitrios Lambrinos and Ralf Moller, in
cooperation with Rosys AG, Hiroshi Kobayashi and Marinus Maris. As its
predecessor, Sahabot, it was built for a specific experiment involving the
navigation behavior of the desert ant cataglyphis, and is being run in the
Tunesian part of the Sahara desert in August 1997 in the same area where
ethologists collected data on the real cataglyphis.
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Sahabot 1
by Dimitrios Lambrinos, Hiroshi Kobayashi, and Marinus
Maris
Sahabot was built by Dimitrios Lambrinos, Hiroshi Kobayashi, and Marinus
Maris. It was built for a specific experiment involving the navigation
behavior of the desert ant cataglyphis. It was run in the Tunesian part of
the Sahara desert in july 1996 in the same area where ethologists collected
data on the real cataglyphis.
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Honey
by Hiroshi Kobayashi with some assistance from Rene
Schaad
Honey is a flying autonomous robot. It is an indoor blimp controlled by
an off-board PC. It sports various sensors including a camera and four
propellers for motion control. It was mainly developed by Hiroshi Kobayashi
with some assistance from Rene Schaad. Honey was mainly built for use in
navigation experiments and for experiments involving human-robot
interaction.
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Yoko
by Hiroshi Yokoi?
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Mrs.Gloria Teasdale I,II
by Rene Schaad
Gloria is a modified Didabot. It improves on a Didabot by providing
improved battery life (for now up to 1.5 hours), a protective cover, bump
sensors, and a real-time clock. The modifications were made necessary
because Gloria is serving as a buddy to Rufus, which operates in an
unmodified office environment for extended periods of time.
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Analog robot
by Ralf Moeller
The Analog robot performs visual homing in purely analog hardware. The
hardware is based on the "Average Landmark Vector" model. For a description,
see our paper "Landmark Navigation without Snapshots: the Average Landmark
Vector Model" which is available on Ralf Moeller's home page.
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Morpho I
by Marinus Maris
The control architecture of the autonomous robot Morpho I, which was
built by Marinus Maris, is based on a neuromorphic design. Basically, there
is a complete sensory-motor chip for robot control that takes care of all
sensing (23 pixels contrast retina array), edge position detection
(winner-take-all with position encoding), decision making (attention bias)
and motor steering (a spike generator that delivers pulses for a servo). Its
task is to follow one out of two possible lines. Which line is followed is
controlled from outside of the chip adjusting the attention of the robot.
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Sita
by Marinus Maris
Sita was built by Marinus Maris. Sita is built on a model car base, like
its brother "Famez" (below). It is equipped with a 1D camera (64 pixels), 16
IR and ambient light sensors, bumpers, and a speech generator. The task of
the robot is to run for errands whenever asked. The speech generator
(hopefully soon augmented with speech understanding possibilities) will
enable the robot to verbally interact with humans.
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Didabot
by Marinus Maris with system software by Rene Schaad and
Daniel Regenass
Ten educational robots were built by Marinus Maris with system software
by Rene Schaad and Daniel Regenass for use in student education in the
context of Prof. Pfeifers class "New AI". It features: Based on R/C car
(Tyco Scorcher), Very fast Differential 4WD (4 propulsed out of 6), Intel
16-bit 196KD microcontrollers (20 MHz), IR, and ambient light sensors,
Programmable in C and assembler.
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Rufus T. Firefly I, II
by Rene Schaad
Rufus T. Firefly was built by Rene Schaad. It is a multipurpose
extensible platform for autonomous agents research.
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Famez
by Marinus Maris
Famez is a fast robot relying entirely on only one sensor (one ultrasonic
range finder). Three of them were built at our laboratory by Marinus Maris
based on model car kits. Its top speed is ~10 mph. It features Motorola
MC68331 and HC11 microcontrollers.
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Junkyard Warrier ("Junkie")
by Rene Schaad
This robot was built by Rene Schaad from "Stokys" metal construction
parts. It features: Car-like steering, 20Mhz Intel 196KD microcontroller,
Sonar, 2 antennae, buzzer, Gripper.
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Cyclope
developed by the Laboratoire de microinformatique at the
Swiss Federal Institute of Technology in Lausanne
Cyclope was developed at the Laboratoire de microinformatique at the
Swiss Federal Institute of Technology in Lausanne, Switzerland. We own one
exemplar for evaluation purposes. Features include: Circular shape, 12.5 cm
diameter (5"), HC11 microcontroller, 64 element linear CCD array, bumpers,
debugging board, IR remote control, graphic LCD etc.
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Khepera series (gripper, camera, Khepera I, Khepera II)
developed by the Laboratoire de microinformatique at the
Swiss Federal Institute of Technology in Lausanne
Produced by K-team
Khepera was engineered at the Laboratoire de microinformatique at the
Swiss Federal Institute of Technology in Lausanne, Switzerland. The AI Lab
currently owns 15 Kheperas. Features includes: Circular shape, 5.5 cm
diameter (2.2"), The small size enables desktop experimenting, 2 DC motors
for differential steering, 20 min. autonomy, or power-by-wire, Motorola
MC68332 microcontroller, Miniature gripper forthcoming.
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